Difference between revisions of "Tick"
From Xhodon
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* after their movements [[Heroes]] arrive their destination, | * after their movements [[Heroes]] arrive their destination, | ||
* etc. | * etc. | ||
− | A [[Buildings#conjure|conjuration]] of a Building needs a certain number of ticks, until its finished "all at ones". | + | A [[Buildings#conjure|conjuration]] of a Building needs a certain number of ticks, until its finished "all at ones". [[Creatures]] gathering bit by bit with every Tick at the [[Palace Courtyard]] |
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[[de:Tick]] | [[de:Tick]] | ||
[[Category:Game Concepts]] | [[Category:Game Concepts]] | ||
[[Category:Index]] | [[Category:Index]] |
Revision as of 10:28, 13 May 2009
This article/paragraph needs to be translated or translation is in progress. Working on this article at the moment: Berx |
A Tick is an event at which, in the world of Xhodon, player actions are realized and resources are credited. A Tick takes place, every five minutes. In a duraction of one hour, twelve ticks are taking place. So one Tick is the smallest unit of time in this game.
At the moment of the Tick
- Resources, which are produced in the production buildings, are credited,
- Conjures of buildings may end,
- creatures in the Xhodotorian Cocoon or in the Breeding Pit can be accomplished,
- after their movements Heroes arrive their destination,
- etc.
A conjuration of a Building needs a certain number of ticks, until its finished "all at ones". Creatures gathering bit by bit with every Tick at the Palace Courtyard