Difference between revisions of "Tick"

From Xhodon
Jump to: navigation, search
Line 11: Line 11:
 
* after their movements [[Heroes]] arrive their destination,
 
* after their movements [[Heroes]] arrive their destination,
 
* etc.
 
* etc.
A [[Buildings#conjure|conjuration]] of a Building needs a certain number of ticks, until its finished "all at ones".
+
A [[Buildings#conjure|conjuration]] of a Building needs a certain number of ticks, until its finished "all at ones". [[Creatures]] gathering bit by bit with every Tick at the [[Palace Courtyard]]
Während das Beschwören eines Gebäudes immer eine gewisse Anzahl von Ticks benötigt, bis es "auf einen Schlag" fertiggestellt ist, sammeln sich [[Wesen]] nach und nach mit jedem Tick im Palasthof an.
+
 
+
  
 
[[de:Tick]]
 
[[de:Tick]]
 
[[Category:Game Concepts]]
 
[[Category:Game Concepts]]
 
[[Category:Index]]
 
[[Category:Index]]

Revision as of 10:28, 13 May 2009

Icon Translate.png This article/paragraph needs to be translated or translation is in progress.
Working on this article at the moment: Berx
image title

A Tick is an event at which, in the world of Xhodon, player actions are realized and resources are credited. A Tick takes place, every five minutes. In a duraction of one hour, twelve ticks are taking place. So one Tick is the smallest unit of time in this game.

At the moment of the Tick

A conjuration of a Building needs a certain number of ticks, until its finished "all at ones". Creatures gathering bit by bit with every Tick at the Palace Courtyard