Difference between revisions of "Tick"

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{{Translate|Working on this article at the moment: Berx, Korrekturlesen erforderlich}}
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{{Translate|Working on this article at the moment: Berx<br/>Korrekturlesen erforderlich}}
[[Image:MenuBar_Tick.png|frame|image title]]
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[[Image:MenuBar_Tick.png|frame|Display of "Next Tick"]]
  
A [[Tick]] is an event at which, in the world of Xhodon, player actions are realized and [[resources]] are credited.
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A [[tick]] is an event at which, in the world of Xhodon, a player's actions are realized and [[resources]] are credited.
'''A Tick takes place, every five minutes'''. In a duraction of one hour, twelve ticks are taking place. So one Tick is the smallest unit of time in this game.
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'''A tick takes place every five minutes'''. In a period of one hour twelve ticks are taking place. So one tick is the smallest unit of time in this game.
  
At the moment of the Tick
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At the moment of the tick
 
* [[Resources]], which are produced in the production buildings, are credited,
 
* [[Resources]], which are produced in the production buildings, are credited,
* [[Conjure]]s of buildings may end,
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* [[Buildings|Conjurations]] of buildings may end,
 
* [[Creatures]] in the [[Xhodotorian Cocoon]] or in the [[Breeding Pit]] can be accomplished,
 
* [[Creatures]] in the [[Xhodotorian Cocoon]] or in the [[Breeding Pit]] can be accomplished,
 
* after their movements [[Heroes]] arrive their destination,
 
* after their movements [[Heroes]] arrive their destination,
 
* etc.
 
* etc.
A [[Buildings#conjure|conjuration]] of a Building needs a certain number of ticks, until its finished "all at ones". [[Creatures]] gathering bit by bit with every Tick at the [[Palace Courtyard]]
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A conjuration of a [[Building]] needs a certain number of ticks until it's finished "all at once". [[Creatures]] are gathering bit by bit with every tick at the [[Palace Courtyard]]
  
[[de:Tick]]
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[[de:tick]]
 
[[Category:Game Concepts]]
 
[[Category:Game Concepts]]
 
[[Category:Index]]
 
[[Category:Index]]

Revision as of 12:09, 13 May 2009

Icon Translate.png This article/paragraph needs to be translated or translation is in progress.
Working on this article at the moment: Berx
Korrekturlesen erforderlich
Display of "Next Tick"

A tick is an event at which, in the world of Xhodon, a player's actions are realized and resources are credited. A tick takes place every five minutes. In a period of one hour twelve ticks are taking place. So one tick is the smallest unit of time in this game.

At the moment of the tick

A conjuration of a Building needs a certain number of ticks until it's finished "all at once". Creatures are gathering bit by bit with every tick at the Palace Courtyard