Difference between revisions of "Trollworld Sentinels A"
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You will need about 60 [[Unicorn Carts]] to carry the loot. | You will need about 60 [[Unicorn Carts]] to carry the loot. | ||
− | Sentinels A are practically the same as [[Sentinels 2]], but they will not give you [[item]]s ( | + | Sentinels A are practically the same as [[Sentinels 2]], but they will not give you [[item]]s. (They also tend to be slightly stronger while giving less loot.) Sentinels A carry an [[artefact]]. If this artefact belongs to your [[League]], it will be transferred to your main palace upon defeating the sentinel. If the artefact belonged to a different league, it will respawn somewhere else with a new Sentinel A. |
=== Defending Sentinels === | === Defending Sentinels === |
Revision as of 17:11, 6 June 2009
Attacking Sentinels
Attacking sentinels will not earn your hero experience for killed sentinel creatures. Only your own casualties will give some experience.
To slay sentinels of level A, a minimum of 350-400 Goblins (or creatures of equivalent strength) is required. To keep casualties as low as possible, attack with 600 or more.
You will need about 60 Unicorn Carts to carry the loot.
Sentinels A are practically the same as Sentinels 2, but they will not give you items. (They also tend to be slightly stronger while giving less loot.) Sentinels A carry an artefact. If this artefact belongs to your League, it will be transferred to your main palace upon defeating the sentinel. If the artefact belonged to a different league, it will respawn somewhere else with a new Sentinel A.
Defending Sentinels
To defend a sentinel, move a hero to its valley and set his defence status to "Valley defence". Setting the defence status to "Area defence" will not defend sentinels as they do not count as allied units.
Example Sentinel
Other Sentinels level A may be stronger or weaker. Accordingly, they leave more of less loot for you.