Difference between revisions of "Dwarfworld Shaman Hut"

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(Revival Costs of Creatures)
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==Revival Costs of Creatures==
 
==Revival Costs of Creatures==
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Revision as of 08:14, 10 September 2010


Shaman Hut
Shaman Hut.png
Reviving: Axe Swinging Dwarves,
Children of Power,
Doubleedged Axe Dwarves,
Elf Mages,
Elf Rangers,
Goblins,
Ice Warriors,
Tree Giants,
Warrior Priests,
Fire Fairies,
Hysterical Centauride,
Singing Half Giants,
Stone Throwing Trolls,
Storm Fairies,
Unicorn Carts,
Wild Centaurs
Prerequisite
Stone Root: Level 1

The Shaman Hut lets you resurrect Creatures fallen in battle. Creatures converted from Sentinels can't be resurrected. The Creatures lost in battle will be transferred to your Hut automatically.

The higher you conjure your Shaman Hut, the more Mushrooms you can produce and storage.


The Shaman Hut can only be conjured at your Main Palace (M)

Conjuring costs

These formulas are only suppositions!

Conjuring costs Herb Essences =  50 * level2
Conjuring costs Crystal Splinters =  40 * level2
Conjuring costs Power Stones =  426 * level2
Conjuring costs Gold Resin =  408 * level2
Conjuring costs Mana =  574 * level

(use common rounding method)

Experienced data:

Conjuration
to Level
Costs Mushrooms Per Tick Mushroom Space
Herb Essences Crystal Splinters Power Stones Gold Resin Mana
5 1.250 1.000
10 5.000 4.000 47 20,340
20 20.000 16.000
40 80.000 64.000
60 180.000 144.000
80 320.000 256.000
100 500.000 400.000
150
200
250
300
350
400
450
500

Revival Costs of Creatures

Creature Stone Cost Mushroom Cost
Unicorn Carts
Goblins 120 3
Ice Warrior


Children of Power
Hysterical Centauride
Warrior Priests
Wild Centaurs
Axe Swinging Dwarves
Elf Rangers
Doubleedged Axe Dwarves
Singing Half Giants
Stone Throwing Trolls
Tree Giants
Elf Mages
Fire Fairies 760 19
Storm Fairies