Difference between revisions of "Trollworld Sentinels 7"
From Xhodon
(→Attacking Sentinels) |
(→Attacking Sentinels) |
||
Line 5: | Line 5: | ||
Attacking sentinels will not earn your hero experience for killed sentinel [[creatures]]. Only your own casualties will give some experience. | Attacking sentinels will not earn your hero experience for killed sentinel [[creatures]]. Only your own casualties will give some experience. | ||
− | To slay sentinels of level 7, in | + | To slay sentinels of level 7, in two rounds a minimum of about 34'000'000 [[Goblins]] (or creatures of equivalent strength) is required. To kill the sentinel in one round, you need 68'000'000 or more. |
You will need up to 52'000 [[Unicorn Carts]] to carry the loot. | You will need up to 52'000 [[Unicorn Carts]] to carry the loot. |
Revision as of 03:36, 8 June 2011
Attacking Sentinels
Attacking sentinels will not earn your hero experience for killed sentinel creatures. Only your own casualties will give some experience.
To slay sentinels of level 7, in two rounds a minimum of about 34'000'000 Goblins (or creatures of equivalent strength) is required. To kill the sentinel in one round, you need 68'000'000 or more.
You will need up to 52'000 Unicorn Carts to carry the loot.
Defending Sentinels
To defend a sentinel, move a hero to its valley and set his defence status to "Valley defence". Setting the defence status to "Area defence" will not defend sentinels as they do not count as allied units.
Example Sentinel
Other Sentinels level 7 may be stronger or weaker. Accordingly, they leave more of less loot for you.