Difference between revisions of "Revivification"

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If a hero looses a fight to a Guard, 40% of the creatures of the attacking army may be reborn in your secret cave.
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When a player defends against a considerably stronger opponent (details see [[Class System]]) and loses, they get some of their creatures '''revived''' by the Felúndin. The exact percentage of lost creatures revived depends on the gap between the two players' [[points]]. If the stronger attacking player had slighlty less than ten times the defender's points, the percentage is about 80%.
  
If a magician is a member in a guild as a servent, 60% of the army will be reborn.
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Losing a battle against a [[Sentinel]] will always give each lost creature a 40% chance to get revived. If the player is [[servant]] of a [[guild]], this chance increases to 60%.
  
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{{Important|title=Note|Do not mix up '''Revivification''' and '''[[Conversion]]'''. Conversion is a bonus available with certain [[item]]s and is called "Conversion of Sentinel Creatures" in game. It causes some of a sentinel's creatures to convert to your horde after defeat.}}
  
[[Category:Concepts]]
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[[de:Wiederbelebung]]
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[[Category: Game Concepts]]
 
[[Category:Index]]
 
[[Category:Index]]
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Latest revision as of 03:29, 15 July 2013

When a player defends against a considerably stronger opponent (details see Class System) and loses, they get some of their creatures revived by the Felúndin. The exact percentage of lost creatures revived depends on the gap between the two players' points. If the stronger attacking player had slighlty less than ten times the defender's points, the percentage is about 80%.

Losing a battle against a Sentinel will always give each lost creature a 40% chance to get revived. If the player is servant of a guild, this chance increases to 60%.

Note

Do not mix up Revivification and Conversion. Conversion is a bonus available with certain items and is called "Conversion of Sentinel Creatures" in game. It causes some of a sentinel's creatures to convert to your horde after defeat.

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