Difference between revisions of "Hall (Chat)"
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The part after the Identify (in the example "abcdefghij") is the 10-figure password and now can be used in the client in the form <tt>/msg nickserv identify abcdefghij</tt> (e.g., in the performing). | The part after the Identify (in the example "abcdefghij") is the 10-figure password and now can be used in the client in the form <tt>/msg nickserv identify abcdefghij</tt> (e.g., in the performing). | ||
− | == | + | == Construction == |
− | + | ||
− | + | The hall exists of many single "rooms", called also "channel". Some of it are accessible to the public, others should remain private, as for example the guild channel. | |
− | + | ||
− | + | ||
− | + | In the following are introduced the most important channel. | |
− | * | + | * ''#halle'' → most players meet Here. The ''hall guards'' present this channel, that is they maintain order here. |
− | + | * the guild channel, named after the respective guilds<br>Here the guild members meet. The channel can be protected with a password. | |
− | * | + | |
− | + | One reaches this channel, among the rest, about the links in the lower margin: | |
+ | * "''#Trade/Exchange''" → Here can be traded with raw [[materials]] or be searched for exchange partner to the exchange by [[pearls]]. | ||
+ | * "''#Beginners/questions''" in this channel can be put to questions to the game. Here one finds hall guard or other experienced players who have the suitable responses ready. | ||
+ | "''#Zur_Taverne''" Here is welcome role play and a few special rules are valid it. Please, follows the article to the [[Taverne_(Chat)|Tavern]]. | ||
+ | |||
+ | If one enters the hall about the link in the game, all channels and if necessary own guild channel automatically open. | ||
== Befehle == | == Befehle == |
Revision as of 17:14, 19 May 2009
This article/paragraph needs to be translated or translation is in progress. Working on this article at the moment: Alexa22 bin noch nicht ganz fertig aber vielleicht kann jetzt schon mal einer gucken was ich bei access to the hall falsch gemacht hab das Hinweis Kästchen bekomm ich nciht hin hab es mit ??? gekennzeichnet |
The hall is a text-based chat on the basis of the IRC. One finds details to the IRC with Wikipedia.
In the hall one finds many players who can answer questions and help in problems, or which just want to meet and blether. Nevertheless, besides, one should always keep to the hall rules.
Contents
access to the hall
... from the game
About the button "Hall" in the menu bar one opens a new window range in the lower display margin. In an account invested anew the chat opens normally while logging in. In the profile under "account settings" one can switch off this.
- The window size of the hall can be changed with the mouse. (Please, for it with the mouse go to the upper margin of the chat, until the arrow of the mouse changes in another icon. Hold afterwards the left mouse button pressed and drag the chat with the mouse greater or smaller)
- If one holds during opening the button "STRG" pressed, the chat window opens in a new tabulator.
So that the chat functions, the ports ports 6660 and 843 must be released if necessary in the firewall.
Otherwise it can come to a SecurityErrorEvent error!. |
...with an external client
Who would rather like to use external software for chatting, needs the following entries to the server:
- IP-Adresse: 78.47.132.50
- Servername: chat.xhodon.de
- Port: 6660
Nickname in the chat must be the Ingame name.
Find out of the server password
To the connection setup a server password is required. This password is own Session-ID with Xhodon. While one combines about his programme with the IRC, hence, one must be logged in with Xhodon!
Furthermore is to be noted that the Ingame chat must be closed, because, otherwise, the server IRC refuses the connection!
One determines the Session-ID as follows:
- One launches in the game the chat by click on the link Hall chat, see picture.
- As soon as the chat opens, one lets himself indicate the source program of the page.
- With Firefox one clicks in addition in the menu "View" on the unterdot "Page source program indicate".
- In the Internet Explorer the menu is called also "view" and the unterdot "Source program".
- In the source program one finds a paragraph which looks in possibly so:
<frameset rows="100%,180"> <frame src="index.php" name="xhodon"> <frame src="http://chat.xhodon.de/chat/?user=Username&pass=abcdefghijklmnopqrstuvwxyzabcdef &channel[]=Halle&channel[]=Gildenchannel" name="hox"> </frameset>
The 32-figure code behind &pass= is the searched Session-ID and with it the server password (in the example "abcdefghijklmnopqrstuvwxyzabcdef").
These ID changes with every logging in into the game and must be determined, hence, with every connecting to the server anew and be entered in the server settings of the client. This procedure should be still simplified.
Find out of the Nickserv password
If one liked to use all functions of the chat (in addition belong registering of own rooms or also the automatic assignment of rights with the entrance of a space), one must log in, in addition, with the Nickserv. The password necessary in addition can be read out with the help of network analysers.
Short instructions
One records the net traffic of Firefox during the connection setup of the chat applet (e.g. with theMicrosoft Network Monitor or Wireshark) and searches the packing which contains the PRIVMSG Nickserv :IDENTIFY abcdefghij message. Now the searched password (in the example "abcdefghij") can be used in the client in the form /msg nickserv identify abcdefghij (e.g., in the performing).
Step-by-Step-instructions
The following instructions go out from the fact which is installed the Microsoft Network Monitor (alternative download) and was launched.
Screenshot des Microsoft Network Monitors
The numbers in the picture correspond to the single steps.
- First a new Capture tab. is opened with a click on "New Capture".
- Now tab. is clicked on the "Capture of filter" to be able to enter a suitable filter.
- As a filter becomes Tcp.DstPort == 6660 AND ContainsBin(FrameData, 0, "IDENTIFY") entered ...
- ... and with a click on "Apply" activates.
- Now the filter should be indicated in this field
- Now one can start with one click on "start" the recording process and in the browser the normal hall chat start.
- As soon as the chat was opened successfully, now a packing should stand in the list and the recording process is able about the "Stop"-button (see 6.) will quit.
- If one has selected the packing, one sees in the window below on the right the contents of the Packets in the form PRIVMSG Nickserv :IDENTIFY abcdefghij
The part after the Identify (in the example "abcdefghij") is the 10-figure password and now can be used in the client in the form /msg nickserv identify abcdefghij (e.g., in the performing).
Construction
The hall exists of many single "rooms", called also "channel". Some of it are accessible to the public, others should remain private, as for example the guild channel.
In the following are introduced the most important channel.
- #halle → most players meet Here. The hall guards present this channel, that is they maintain order here.
- the guild channel, named after the respective guilds
Here the guild members meet. The channel can be protected with a password.
One reaches this channel, among the rest, about the links in the lower margin:
- "#Trade/Exchange" → Here can be traded with raw materials or be searched for exchange partner to the exchange by pearls.
- "#Beginners/questions" in this channel can be put to questions to the game. Here one finds hall guard or other experienced players who have the suitable responses ready.
"#Zur_Taverne" Here is welcome role play and a few special rules are valid it. Please, follows the article to the Tavern.
If one enters the hall about the link in the game, all channels and if necessary own guild channel automatically open.
Befehle
Allgemeines
- Um einen anderen Channel zu betreten, benutzt man den Befehl
- /join #channel
- /join #channel passwort
- So betritt man einen passwortgeschützten Channel.
- Um eine "Aktion" auszuführen, schreibt man
- /me text
- Dabei wird /me durch den eigenen Namen ersetzt, z.B. "/me grüßt alle Anwesenden".
- Mit dem Befehl /ame wird die Aktion in jedem Channel gesendet, in dem man sich befindet.
Spieler ignorieren
- /ignore name
- Blendet alle weiteren Äußerungen des Users "name" aus, sowohl im Channel als auch im Query
- /unignore name
- Macht den Befehl /ignore rückgängig
- /ignores
- Listet alle User auf, die vom Benutzer ignoriert werden
Befehle für den Channel-Operator
Damit du automatisch OP-Rechte erhältst, musst du deinen Gildenraum zunächst registrieren:
/msg ChanServ REGISTER #Channelname Passwort Beschreibung
Dieses Passwort ist das Passwort für den Founder, nicht für den Zugang zum Chat-Raum (bzw. Channel).
Man ist nun der sogenannte Channel-Founder und bekommt bei jedem Einloggen automatisch Gründerrechte. Template:Wichtig
Die Weitergabe der Gründerrechte ist mit folgendem Befehl möglich:
/msg ChanServ SET #Channelname FOUNDER NeuerGründer
Der Channel-Founder kann den Channel auch wieder löschen (bzw. dessen Registrierung aufheben). Der passende Befehl lautet:
/msg ChanServ DROP #Channelname
Es besteht die Möglichkeit eine Begrüßungsnachricht für jeden zu verfassen, der den Raum betritt:
/msg ChanServ TOPIC #Channelname Text
Der Gründer kann jetzt die weiteren Meister in die Auto-OP-Liste eintragen:
/msg ChanServ AOP #Channelname ADD Nickname /msg ChanServ AOP #Channelname ADD Nickname /msg ChanServ AOP #Channelname ADD Nickname ...
Anschauen kann man sich die Liste mit:
/msg ChanServ AOP #Channelname LIST
Löschen kann man jemanden aus der AOP-Liste mit:
/msg ChanServ AOP #Channelname DEL Nickname
Wenn jetzt die normalen Mitglieder z.B. Half-OP werden sollen (gekennzeichnet durch das %-Zeichen, anstatt des @-Zeichens für volle Operatoren), so kann dies mit folgenden Befehlen getan werden:
/msg ChanServ HOP #Channelname ADD Nickname /msg ChanServ HOP #Channelname ADD Nickname /msg ChanServ HOP #Channelname ADD Nickname ...
- /mode #channel +k passwort
- Setzt ein Passwort auf den Channel "#channel". Der Befehl setzt Operator-Privilegien voraus. Sobald die letzte Person den Channel verlässt, wird dieser geschlossen und das Passwort verfällt.
- /msg chanserv set #channel mlock +k passwort
- Setzt ein Passwort auf den Channel "#channel". Der Befehl setzt Gründer-Privilegien voraus. Hierbei wird das Passwort allerdings fest im Channel gespeichert und nicht mehr automatisch gelöscht ... sollte also nicht vergessen werden.
- /mode #channel -b name
- Löscht einen Bann für den User "name" im Channel "#channel"
Kontextmenü in der Userliste
Klickt man mit der rechten Maustaste auf einen Namen in der Userliste, öffnet sich ein Kontextmenü. Dort hat man folgende Möglichkeiten:
- Profil öffnen → Profil des Users öffnen
- Gildenseite öffnen → Gildenseite des Users öffnen
- Query → Privat-Chat zum User öffnen
Die weiteren Funktionen setzen voraus, dass man ausreichende Privilegien (Operator) hat:
- Kicken → User aus dem Channel werfen
- Kicken und bannen → User aus dem Channel werfen und nicht mehr hereinlassen
- Op → Op(erator)-Privilegien geben
- Deop → Op-Privilegien wegnehmen
- Hop → HalfOp-Privilegien geben
- Dehop → HalfOp-Privilegien wegnehmen
- Voice → Voice-Privilegien geben
- Devoice → Voice-Privilegien wegnehmen
Tastaturfunktionen
- Mit den Tasten Pfeil-hoch und Pfeil-runter kann man durch seine letzten Beiträge navigieren
- Während der Eingabe eines Usernamens kann man diesen mit der Taste "Strg" automatisch vervollständigen
Smilies
Folgende Smilies gibt es:
:) | freuen / lächeln |
:( | traurig / enttäuscht |
:D | sehr freuen / lachen |
:P | Zunge rausstrecken |
;) | zwinkern |
:o | erstaunt / erschreckt |
:@ | wütend |
:$ | erröten / sich schämen |
:S | sich unwohl fühlen |
:W | weinend |