Difference between revisions of "Guild"
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{{Translate|Working on this article at the moment: [[User:Ridens|Ridens]]}} | {{Translate|Working on this article at the moment: [[User:Ridens|Ridens]]}} | ||
[[Image:Menu_Bar_Button_Guilds.png|frame|Button ''Guilds'' in the [[Menu Bar]] ]] | [[Image:Menu_Bar_Button_Guilds.png|frame|Button ''Guilds'' in the [[Menu Bar]] ]] | ||
− | ''' | + | '''Guilds''' are unions of magicians founded for social reasons or to increase their power. All guild members have the same [[alignment]]. There are two guild ranks: [[#Master|]] and [[#Servant|]]. |
− | + | The guild page, accessed with the button shown in the image, gives information about the guild, its members and the guild's diplomatic relationship. | |
− | == | + | == Hierarchy== |
<gallery perrow="3" style="float:right; margin-left:10px;"> | <gallery perrow="3" style="float:right; margin-left:10px;"> | ||
Image:Profile Icon Light Master.png | Light - Master | Image:Profile Icon Light Master.png | Light - Master | ||
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Image:Profile Icon Shadow NoGuild.png | Shadow - no guild | Image:Profile Icon Shadow NoGuild.png | Shadow - no guild | ||
</gallery> | </gallery> | ||
− | === | + | === Master === |
− | + | Guild masters are the guild's leading magicians. Every master can promote servants to masters and demote masters to servants. | |
− | + | Every time a servants wins a battle against a [[sentinel]], one random master of the guild's gets an [[ingredient]]. | |
− | === | + | === Servant === |
− | + | Being a guild's servant is also profitable. If a servant loses a battle against a sentinel, each lost creature gets a 60% chance to be revived in the player's [[Secret Cavern]]. For masters and guildless magicians, this chance is only 40%.<br clear="all"> | |
− | == | + | == Requirement == |
− | + | To join a guild, you must have at least three [[rune]]s. To found a guild, you need seven runes. Upon joining or founding a guild, these runes are not subtracted from your stash, you only need to have these many. | |
− | == | + | == Guild choice == |
− | + | If you are new to Xhodon, it is advised that you join an existing guild. More experienced guild members will surely be able to help you, answer your questions and give you hints. If you are looking for a guild, it may be best to conjure your [[Mad Eye]] until you can see your vicinity and then look for guilds in your neighborhood. You can also look in the forum section [http://forum.xhodon.co.uk/viewforum.php?f=26 "Guild Search"]. | |
− | + | ||
− | == | + | == Joining a guild == |
− | + | Before you can join a guild, you have to make your application, because guilds can not invite players. If a master accepts your application, you become a servant of that guild. You will receive the guild tag in brackets before your name and you will adopt the guild's alignment. | |
− | + | {{Important|You may need to change alignment to join a guild, which may cause costs if you have already changed your alignment once before. See [[Alignment]]}} | |
[[de:Gilde]] | [[de:Gilde]] | ||
[[Category:Game Concepts]] | [[Category:Game Concepts]] | ||
[[Category:Index]] | [[Category:Index]] |
Revision as of 10:38, 25 May 2009
This article/paragraph needs to be translated or translation is in progress. Working on this article at the moment: Ridens |
Guilds are unions of magicians founded for social reasons or to increase their power. All guild members have the same alignment. There are two guild ranks: [[#Master|]] and [[#Servant|]].
The guild page, accessed with the button shown in the image, gives information about the guild, its members and the guild's diplomatic relationship.
Hierarchy
Master
Guild masters are the guild's leading magicians. Every master can promote servants to masters and demote masters to servants.
Every time a servants wins a battle against a sentinel, one random master of the guild's gets an ingredient.
Servant
Being a guild's servant is also profitable. If a servant loses a battle against a sentinel, each lost creature gets a 60% chance to be revived in the player's Secret Cavern. For masters and guildless magicians, this chance is only 40%.
Requirement
To join a guild, you must have at least three runes. To found a guild, you need seven runes. Upon joining or founding a guild, these runes are not subtracted from your stash, you only need to have these many.
Guild choice
If you are new to Xhodon, it is advised that you join an existing guild. More experienced guild members will surely be able to help you, answer your questions and give you hints. If you are looking for a guild, it may be best to conjure your Mad Eye until you can see your vicinity and then look for guilds in your neighborhood. You can also look in the forum section "Guild Search".
Joining a guild
Before you can join a guild, you have to make your application, because guilds can not invite players. If a master accepts your application, you become a servant of that guild. You will receive the guild tag in brackets before your name and you will adopt the guild's alignment.
Important! |
You may need to change alignment to join a guild, which may cause costs if you have already changed your alignment once before. See Alignment |