Difference between revisions of "Tick"

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* [[Resources]], which are produced in the production buildings, are credited,
 
* [[Resources]], which are produced in the production buildings, are credited,
 
* [[Conjure]]s of buildings may end,
 
* [[Conjure]]s of buildings may end,
* [[creatures]] in the [[Xhodotorian Cocoon]] or in the [[Breeding Pit]] can be accomplished,
+
* [[Creatures]] in the [[Xhodotorian Cocoon]] or in the [[Breeding Pit]] can be accomplished,
 
* after their movements [[Heroes]] arrive their destination,
 
* after their movements [[Heroes]] arrive their destination,
 
* etc.
 
* etc.

Revision as of 10:29, 13 May 2009

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A Tick is an event at which, in the world of Xhodon, player actions are realized and resources are credited. A Tick takes place, every five minutes. In a duraction of one hour, twelve ticks are taking place. So one Tick is the smallest unit of time in this game.

At the moment of the Tick

A conjuration of a Building needs a certain number of ticks, until its finished "all at ones". Creatures gathering bit by bit with every Tick at the Palace Courtyard