Difference between revisions of "Trollworld Xhodotorian Cocoon"

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=== Example ===
 
=== Example ===
In a Xhodotorischen Cocoon level 40 can be animated per hour:
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In a Xhodotorian Cocoon level 40 can be animated per hour:
  
 
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Revision as of 13:31, 16 May 2009


Icon Translate.png This article/paragraph needs to be translated or translation is in progress.
Working on this article at the moment: A........, look at name terminology of Breeding Pit !!templates!!
Trollworld Xhodotorian Cocoon
Summoning: Axe Swinging Dwarves,
Children of Power,
Doubleedged Axe Dwarves,
Elf Mages,
Elf Rangers,
Goblins,
Ice Warriors,
Tree Giants,
Warrior Priests
Prerequisite
Palace Courtyard: Level 1

The higher you have summoned the Xhodotorian Cocoon, the greater the available space is, the more creatures can be animated per hour.

Once the Xhodotorian Cocoon is summoned you can create life with Herbs, Crystals, Power Stones and Golden Resin. It depends on the exact amount of these ingredients in order to animate a certain horde. How will these creeps become a disciplined and experienced war horde? Only by iron will, some mana and a kick in the back.


Production Space

Depending on its level the Xhodotorian Cocoon makes a certain production space available. The creatures take a share of this space according to their kind. Thereby it is determined how many creeps per hour can be animated at the same time.

Available Space

The production space of the Xhodotorian Cocoon is calculated after the formula:


production area = 12 * level1,2


Level Production
1 12
2 28
3 45
4 63
5 83
6 103
7 124
8 146
9 168
10 190
11 213
12 237
13 261
14 285
15 309
16 334
17 360
18 385
19 411
20 437
21 463
22 490
23 517
24 544
25 571
Level Production
26 599
27 626
28 654
29 682
30 711
31 739
32 768
33 797
34 826
35 855
36 885
37 914
38 944
39 974
40 1004
41 1034
42 1064
43 1095
44 1125
45 1156
46 1187
47 1218
48 1249
49 1281
50 1312
Level Production
51 1344
52 1375
53 1407
54 1439
55 1471
56 1503
57 1535
58 1568
59 1600
60 1633
61 1666
62 1698
63 1731
64 1764
65 1798
66 1831
67 1864
68 1898
69 1931
70 1965
71 1998
72 2032
73 2066
74 2100
75 2134
Level Production
76 2168
77 2203
78 2237
79 2272
80 2306
81 2341
82 2376
83 2410
84 2445
85 2480
86 2515
87 2550
88 2586
89 2621
90 2656
91 2692
92 2727
93 2763
94 2799
95 2834
96 2870
97 2906
98 2942
99 2978
100 3014
Level Production
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
Level Production
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150


Necessary Space

Goblins 12
Ice Warriors 20
Children of Power 12
Warrior Priests 40
Axe Swinging Dwarves 76
Elf Rangers 84
Doubleedged Axe Dwarves 104
Tree Giants 168
Elf Mages 260

Example

In a Xhodotorian Cocoon level 40 can be animated per hour:

996 / 12 = 83 Goblins or
996 / 20 = 50 Ice Warriors or
996 / 12 = 83 Children of Power or
996 / 40 = 25 Warrior Priests

etc.

Upgrade Costs

Icon Incomplete.png This article/paragraph is incomplete or needs further explanation.
  • Building upgrade costs from level 60 any 10 levels
  • Formula for upgrading costs

Formula for Upgrade Costs of Xhodotorian Cocoon

1. Herbs = 58 * Stufe2
2. Crystals = 21 * Stufe2
3. Mana = 157,85 * Stufe

Then you have to use the round-to-even method.

Supposition in the Diskussion

Building costs for well-chosen levels

Notice: The entire table is temporarily here

style="background-color:#Template:FarbeTitelBox; text-align:center;" rowspan="2" | Upgrade to
level
style="background-color:#Template:FarbeTitelBox; text-align:center;" colspan="3" | Costs for Upgrade
style="background-color:#Template:FarbeTitelBox; text-align:center;" | Herbs style="background-color:#Template:FarbeTitelBox; text-align:center;" | Crystals style="background-color:#Template:FarbeTitelBox; text-align:center;" | Mana
5 1.450 525 790
10 5.800 2.100 1.579
15 13.050 4.725 2.368
20 23.200 8.400 3.157
25 36.250 13.125 3.947
30 52.200 18.900 4.736
40 92.800 33.600 6.314
50 145.000 52.500 7.893
60
70
... ... ... ...