Difference between revisions of "Revivification"

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{{translate|Wie heißt WWB auf Englisch ingame? s."Note"}}
 
When a player defends against a considerably stronger opponent (details see [[Class System]]) and loses, they get some of their creatures '''revived''' by the Felúndin. The exact percentage of lost creatures revived depends on the gap between the two players' [[points]]. If the stronger attacking player had slighlty less than ten times the defender's points, the percentage is about 80%.
 
When a player defends against a considerably stronger opponent (details see [[Class System]]) and loses, they get some of their creatures '''revived''' by the Felúndin. The exact percentage of lost creatures revived depends on the gap between the two players' [[points]]. If the stronger attacking player had slighlty less than ten times the defender's points, the percentage is about 80%.
  
 
Losing a battle against a [[Sentinel]] will always give each lost creature a 40% chance to get revived. If the player is [[servant]] of a [[guild]], this chance increases to 60%.
 
Losing a battle against a [[Sentinel]] will always give each lost creature a 40% chance to get revived. If the player is [[servant]] of a [[guild]], this chance increases to 60%.
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{{Important|title=Note|Do not confuse '''Revivification''' with '''[[Conversion]]'''. Conversion is a bonus available with certain [[item]]s and is called "(?)" in game. It causes some of a sentinel's creatures to convert to your horde after defeat.}}
  
 
[[de:Wiederbelebung]]
 
[[de:Wiederbelebung]]
 
[[Category: Game Concepts]]
 
[[Category: Game Concepts]]
 
[[Category:Index]]
 
[[Category:Index]]

Revision as of 10:08, 24 May 2009

Icon Translate.png This article/paragraph needs to be translated or translation is in progress.
Wie heißt WWB auf Englisch ingame? s."Note"

When a player defends against a considerably stronger opponent (details see Class System) and loses, they get some of their creatures revived by the Felúndin. The exact percentage of lost creatures revived depends on the gap between the two players' points. If the stronger attacking player had slighlty less than ten times the defender's points, the percentage is about 80%.

Losing a battle against a Sentinel will always give each lost creature a 40% chance to get revived. If the player is servant of a guild, this chance increases to 60%.

Note

Do not confuse Revivification with Conversion. Conversion is a bonus available with certain items and is called "(?)" in game. It causes some of a sentinel's creatures to convert to your horde after defeat.