Difference between revisions of "Items"
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Il y a des jeux pour chaque alignement : allumez(éclairez) et l'ombre. Tous les articles d'un jeu ont la même exigence(condition). Si vous équipez et activez tous les articles d'un jeu, vous obtiendrez un bonus de plus aux effets individuels des articles. Un type spécial de jeu est les jeux d'article de ligue. On donne une partie d'entre eux aux rangs 1 à 3 de chaque ligue sur l'évaluation et avoir les mêmes stats pour les deux alignements. Notez : Bien que les stats soient les mêmes, vous pouvez seulement porter les articles de ligue de votre alignement. | Il y a des jeux pour chaque alignement : allumez(éclairez) et l'ombre. Tous les articles d'un jeu ont la même exigence(condition). Si vous équipez et activez tous les articles d'un jeu, vous obtiendrez un bonus de plus aux effets individuels des articles. Un type spécial de jeu est les jeux d'article de ligue. On donne une partie d'entre eux aux rangs 1 à 3 de chaque ligue sur l'évaluation et avoir les mêmes stats pour les deux alignements. Notez : Bien que les stats soient les mêmes, vous pouvez seulement porter les articles de ligue de votre alignement. | ||
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== Item effects == | == Item effects == | ||
The following chart shows which attributes an item can have. | The following chart shows which attributes an item can have. |
Revision as of 11:14, 2 September 2009
You will find weapons and clothes during the game which you can equip to your magician. You can see your inventory by clicking the "Items" button in the menu bar.
The stats of most items are random, but there are rare set items which give extra bonuses if you wear all parts of the set at the same time.
Every item has a level from 1 to 21. High level items have stronger bonuses than low level items.
Vous trouverez des armes et des vêtements pendant le jeu que vous pouvez équiper à votre magicien. Vous pouvez voir votre stock(inventaire) en cliquant du bouton de "Items" dans la barre(le bar) de menu. Les stats de la plupart des articles sont aléatoires, mais il y a les articles de jeu rares qui donnent des bonus supplémentaires si vous portez toutes les parties du jeu en même temps. Chaque article a un niveau de 1 à 21. Des articles de haut niveau ont des bonus plus forts que des articles de niveau bas.
Contents
Sets
There are sets for each alignment: light and shadow. All items of one set have the same requirement. If you equip and activate all items of one set, you will get a bonus additionally to the items' individual effects. A special type of set are the league item sets. One part of them is given to ranks 1 to 3 of each league on evaluation and have the same stats for both alignments. Note: Even though the stats are the same, you can only wear league items of your alignment.
You will find lists of the sets and their stats here:
Il y a des jeux pour chaque alignement : allumez(éclairez) et l'ombre. Tous les articles d'un jeu ont la même exigence(condition). Si vous équipez et activez tous les articles d'un jeu, vous obtiendrez un bonus de plus aux effets individuels des articles. Un type spécial de jeu est les jeux d'article de ligue. On donne une partie d'entre eux aux rangs 1 à 3 de chaque ligue sur l'évaluation et avoir les mêmes stats pour les deux alignements. Notez : Bien que les stats soient les mêmes, vous pouvez seulement porter les articles de ligue de votre alignement.
Item effects
The following chart shows which attributes an item can have.
Effect | Item | ||||||
---|---|---|---|---|---|---|---|
Head | Weapon | Shoes | Ring | Amulet | Torso | Hands | |
Increased production Herb Essences | |||||||
Increased production Crystal Splinters | |||||||
Increased production Power Stones | |||||||
Increased production Gold Resin | |||||||
Increased production Mana | |||||||
Increased capacity Secret Cavern | |||||||
Increased item drop chance from sentinels | ✓ | ✓ | |||||
Increased resource loot from sentinels | |||||||
Conversion of Sentinel Creatures | |||||||
Increased Artefact bonus | |||||||
Increased attack against Light/Shadow Decreased attack against Shadow/Light |
|||||||
Increased defence against Light/Shadow Decreased defence against Shadow/Light |
|||||||
Increased attack | |||||||
Increased defence | |||||||
Increased life force |
Hint: The production bonuses of several items are calculated separately. The bonuses are always rounded up, so the actually bonus income is higher than it'll be, if you calculate the bonus altogether (shown in the box on the right side of the inventory.
Example: Your tree of life produces 45 mana per tick. Your shoes give a bonus of 1.5% on mana, your necklace 0.6%, and your vest 2.3%. In the box will be shown "+4.4% mana", which would be +2 mana per tick. But actually they count separately, so it's 1.5% of 45 for the shoes (+1), 0.6% of 45 for the necklace (+1), and 2.3% of 45 for the vest (+2), which would be a total increase of +4 mana per tick.
Sources
Sentinels
Every group of sentinels level 2 or higher has a small chance to drop an item. Stronger sentinels have a higher drop rate.
Hint: Remember to have a connected 3x3 slots field in your inventory free for the biggest item, a torso piece, before you go into a fight. If there is no fitting space for an item you find, it will be destroyed immediately.
Awards
When the leagues are rearranged, the 3 best of each league will get a league set item. Apart from buying them at the Bazaar, this is the only way to get those league set items.
Equipping items
To equip your magician with an item, you must meet its requirements, which are mentioned in the item description. These requirements are certain levels in your skills, so do not just spend your skill points gained by meditating on any skill. Instead, wait until you get an item that actually needs you to invest your skill points.
An item needs to get activated after you equipped it for its bonuses work. This will cost you a rune or one hour worth of mana production of your main palace.
Destroying Items
To destroy an item, drag and drop it to the "rift" next to the inventory. The destroyed item is irrecoverably lost.