Difference between revisions of "Dwarfworld Resin Vein"

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m (Updated links for dwarfworld)
 
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|Function=Producing
 
|Function=Producing
 
|Description=[[Gold Resin]]
 
|Description=[[Gold Resin]]
|Prerequisite1=[[School of Herbs]]
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|Prerequisite1=[[Dwarfworld School of Herbs|School of Herbs]]
 
|Level1=15
 
|Level1=15
|Prerequisite2=[[Cave of Crystals]]
+
|Prerequisite2=[[Dwarfworld Cave of Crystals|Cave of Crystals]]
 
|Level2=10
 
|Level2=10
|Prerequisite3=[[Tree of Life]]
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|Prerequisite3=[[Dwarfworld Tree of Life|Tree of Life]]
 
|Level3=10
 
|Level3=10
 
}}
 
}}

Latest revision as of 08:57, 17 September 2010


Dwarfworld Resin Vein
Building Resin Vein.png
Producing: Gold Resin
Prerequisites
School of Herbs: Level 15
Cave of Crystals: Level 10
Tree of Life: Level 10

The Resin Vein produces Gold Resin. Conjuring it to higher levels will raise its production per tick.

Myth

You merge deeply with the being of the Tree of Life. In tune with the ancient voice, the tree trembles and wants to give you its resin. You conjure a huge Resin Vein within the Tree of Life. The resin is something really special. It stores the life and knowledge of the tree. As soon as this resin pours from the tree, it hardens and turns into pure Gold. You use this magic Gold to draw golden veins through the Creatures of your horde. Life flows through these veins and intelligence directs it.

Production

The amount of Gold Resin produced might be calculated with the following formula:

Gold Resin = 0.455 * level1.96 + 0.75

(use common rounding method)


Level Production
1 1
2 3
3 5
4 8
5 11
6 16
7 21
8 28
9 35
10 42
11 51
12 60
13 70
14 81
15 93
16 105
17 118
18 132
19 147
20 162
21 178
22 195
23 213
24 232
25 251
Level Production
26 271
27 291
28 313
29 335
30 358
31 382
32 406
33 432
34 458
35 484
36 512
37 540
38 569
39 598
40 629
41 660
42 692
43 725
44 758
45 792
46 827
47 862
48 899
49 936
50 973
Level Production
51 1012
52 1051
53 1091
54 1132
55 1173
56 1215
57 1258
58 1302
59 1346
60 1391
61 1437
62 1484
63 1531
64 1579
65 1628
66 1677
67 1727
68 1778
69 1830
70 1882
71 1935
72 1989
73 2043
74 2098
75 2154
Level Production
76 2211
77 2268
78 2326
79 2385
80 2445
81 2505
82 2566
83 2627
84 2690
85 2753
86 2817
87 2881
88 2947
89 3012
90 3079
91 3147
92 3215
93 3284
94 3353
95 3423
96 3494
97 3566
98 3638
99 3711
100 3785
Level Production
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
Level Production
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150


Conjuring costs

The formula for mana cost is only a supposition!

Conjuring costs Herb Essences = 450 * level2
Conjuring costs Crystal Splinters = 240 * level2
Conjuring costs Power Stones = 100 * level2
Conjuring costs Mana = 344.5 * level

(use common rounding method)

Experienced data:

Conjuration
to Level
Costs Points Production
Herb Essences Crystal Splinters Power Stones Mana
5 11.250 6.000 2.500
10 45.000 24.000 10.000
20 180.000 96.000 40.000
40 720.000 384.000 160.000 13776
60
80
100
150
200
250
300
350
400
450
500