Difference between revisions of "Heroes"
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Heroes command hordes of [[creatures]]. They can attack [[sentinel]]s or other player. The can bring reinforcements to your [[palace]]s or transport [[resources]] from one palace to another. | Heroes command hordes of [[creatures]]. They can attack [[sentinel]]s or other player. The can bring reinforcements to your [[palace]]s or transport [[resources]] from one palace to another. | ||
− | The number of heroes that are available to you, depends on the level of your [[ | + | The number of heroes that are available to you, depends on the level of your [[Hero Statue]]. |
− | The button ''Heroes'' in the | + | The button ''Heroes'' in the menu bar leads to the configuration screen of your heroes. |
==Create a hero== | ==Create a hero== | ||
− | After you have conjured your hero statue on level one, you are ready to create your first hero. In the hero menu, click on the button | + | After you have conjured your hero statue on level one, you are ready to create your first hero. In the hero menu, click on the button labeled with "Create a new hero". On each fifth level of the statue, you can create one additional hero. For this purpose, only the Hero Statue with the highest level counts. You get the first hero free of charge, but additional heroes will cost an increasing amount of mana to create.<br clear="all"> |
== Characteristics == | == Characteristics == | ||
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Heroes can lead [[creatures]]. Without the leadership of a hero, creatures can not leave the [[palace]]. | Heroes can lead [[creatures]]. Without the leadership of a hero, creatures can not leave the [[palace]]. | ||
− | For the transport of resources or | + | For the transport of resources or Dragon Eggs, one should use a Pegasus. A Pegasus can not attack, but it has the great advance that it can not be attacked, unless it stands on a palace. A Pegasus is also invulnerable to [[Crystalline Catapult]] attacks. Each Pegasus costs an increasing amount of mana, but no higher level of the Hero Statue is needed to create them. |
=== Speed=== | === Speed=== | ||
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=== Experince === | === Experince === | ||
− | [[Image:Hero_Experiencebar.png|thumb|400px| | + | [[Image:Hero_Experiencebar.png|thumb|400px|Experience bar of a hero]] |
− | Heroes gain | + | Heroes gain experience in fights. When the gathered experience points reach a certain limit, the heroes gains an additional level. The number of experience points necessary for the next level can be seen on the experience bar. |
− | Each time a hero rises one level, he also gains one | + | Each time a hero rises one level, he also gains one skill point. Under the tab status, you can assign the skill points to the attributes of your hero. This cost one [[rune]] for each skill point that is distributed on the attributes. |
===Attributes === | ===Attributes === | ||
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;Attack | ;Attack | ||
: Each point of „''Attack''“ increases the attack strength of all creatures led by the hero. The percental increase depends on the attack strength of the creature. The higher its strength, the higher is the percental enhancement. For a creature with an attack strength of 1, the enhancement is 2% for each point of attack of the hero. | : Each point of „''Attack''“ increases the attack strength of all creatures led by the hero. The percental increase depends on the attack strength of the creature. The higher its strength, the higher is the percental enhancement. For a creature with an attack strength of 1, the enhancement is 2% for each point of attack of the hero. | ||
− | ; | + | ;Defense |
− | :The same applies for | + | :The same applies for defense. Defense does not mean an armor value, but an attack value in case the unit defends. The enhancement here is 2.5 %. |
;Life force | ;Life force | ||
:Each point on life increases the hit points of all creatures, that are led by the hero. Again, the percental increase depends on the life value of the creature. For a creature with life 1, the enhancement is 1.1 %.<br clear="all"> | :Each point on life increases the hit points of all creatures, that are led by the hero. Again, the percental increase depends on the life value of the creature. For a creature with life 1, the enhancement is 1.1 %.<br clear="all"> | ||
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== Controls == | == Controls == | ||
− | === | + | === Defense settings === |
− | Under the tab "Status" you can assign [[ | + | Under the tab "Status" you can assign [[defense]] commands to your hero. |
− | ;[[Image:Icon_HouseGreen.png|normal]] [[ | + | ;[[Image:Icon_HouseGreen.png|normal]] [[defense|normal]]:Only your own Heroes and palaces in this valley are included in your defense. |
− | ;[[Image:Icon_HouseRed.png|Area | + | ;[[Image:Icon_HouseRed.png|Area defense]] [[Area defense]]: Heroes and palaces allied with you or other players in the area are included in the defense. |
− | ;[[Image:Icon_HouseBlue.png|Valley | + | ;[[Image:Icon_HouseBlue.png|Valley defense]] [[Valley defense]]: Anything positioned in this valley (Sentinels, hostile palaces, Heroes etc.) is included in your defense. |
=== Key of symbols === | === Key of symbols === | ||
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| [[Image:Icon_ManaDelivery.png|center|Mana delivery]] || [[mana]] delivery | | [[Image:Icon_ManaDelivery.png|center|Mana delivery]] || [[mana]] delivery | ||
|- | |- | ||
− | | [[Image:Icon_BuildWarCamp.png|center|Set up | + | | [[Image:Icon_BuildWarCamp.png|center|Set up War Wamp]] || Set up a [[War Camp]] |
|- | |- | ||
− | | [[Image:Icon_Camp.png|center|camp]] || [[camp]] (join a | + | | [[Image:Icon_Camp.png|center|camp]] || [[camp]] (join a War Camp) |
|- | |- | ||
| [[Image:Icon_PlantTree.png|center|Plant tree]] || Plant a [[Tree of Life]] | | [[Image:Icon_PlantTree.png|center|Plant tree]] || Plant a [[Tree of Life]] | ||
|} | |} | ||
{| style="float:left;" | {| style="float:left;" | ||
− | | [[Image:Icon_HouseGreen.png|center|normal]] || Status "[[ | + | | [[Image:Icon_HouseGreen.png|center|normal]] || Status "[[defense|normal]]" |
|- | |- | ||
− | | [[Image:Icon_HouseBlue.png|center|Valley | + | | [[Image:Icon_HouseBlue.png|center|Valley defense]] || Status "[[Valley defense]]" |
|- | |- | ||
− | | [[Image:Icon_HouseRed.png|center|Area | + | | [[Image:Icon_HouseRed.png|center|Area defense]] || Status "[[Area defense]]" |
|- | |- | ||
| [[Image:Icon_Ticks.gif|center|Ticks]] || Duration (in [[ticks]]) | | [[Image:Icon_Ticks.gif|center|Ticks]] || Duration (in [[ticks]]) | ||
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[[Image:Menubar_Button_Heroes.png|frame|left]] | [[Image:Menubar_Button_Heroes.png|frame|left]] | ||
[[Image:Transfer01.jpg|thumb|400px|Transfer von Rohstoffen und Wesen]] | [[Image:Transfer01.jpg|thumb|400px|Transfer von Rohstoffen und Wesen]] | ||
− | Click on the button "Heroes" in the | + | Click on the button "Heroes" in the menu bar. |
In the left you will find a listing of your heroes and coordinates of their actual positions. | In the left you will find a listing of your heroes and coordinates of their actual positions. | ||
Choose the hero you want to assign creatures to and click on this hero to get into the hero menu. If the hero is on your active palace you will find a list of the resources and creatures of your hero on the left and a similar list for your palace on the right. | Choose the hero you want to assign creatures to and click on this hero to get into the hero menu. If the hero is on your active palace you will find a list of the resources and creatures of your hero on the left and a similar list for your palace on the right. |
Revision as of 15:08, 27 April 2009
This article/paragraph needs to be translated or translation is in progress. |
Heroes command hordes of creatures. They can attack sentinels or other player. The can bring reinforcements to your palaces or transport resources from one palace to another.
The number of heroes that are available to you, depends on the level of your Hero Statue.
The button Heroes in the menu bar leads to the configuration screen of your heroes.
Contents
Create a hero
After you have conjured your hero statue on level one, you are ready to create your first hero. In the hero menu, click on the button labeled with "Create a new hero". On each fifth level of the statue, you can create one additional hero. For this purpose, only the Hero Statue with the highest level counts. You get the first hero free of charge, but additional heroes will cost an increasing amount of mana to create.
Characteristics
Types of heroes
File:Mountaintroll.gif Mountain troll |
File:Elf.gif Elf |
File:Halfgiant.gif Half giant |
File:Dwarf.gif Dwarf |
File:Warrior.gif Warrior |
File:Centauress.gif Centauress |
File:Pegasus.gif Pegasus | |
---|---|---|---|---|---|---|---|
Attack | 4 | 0 | 3 | 2 | 1 | 0 | 0 |
Defence | 0 | 4 | 0 | 0 | 2 | 3 | 0 |
Life | 0 | 0 | 1 | 2 | 1 | 1 | 2 |
Heroes can lead creatures. Without the leadership of a hero, creatures can not leave the palace.
For the transport of resources or Dragon Eggs, one should use a Pegasus. A Pegasus can not attack, but it has the great advance that it can not be attacked, unless it stands on a palace. A Pegasus is also invulnerable to Crystalline Catapult attacks. Each Pegasus costs an increasing amount of mana, but no higher level of the Hero Statue is needed to create them.
Speed
On the wings of magic, heroes rush through the world with a speed of 1 tpa. This especially relevant for spy attacks, hence the speed of the complete horde is determined by the speed of the slowest unit.
Experince
Heroes gain experience in fights. When the gathered experience points reach a certain limit, the heroes gains an additional level. The number of experience points necessary for the next level can be seen on the experience bar.
Each time a hero rises one level, he also gains one skill point. Under the tab status, you can assign the skill points to the attributes of your hero. This cost one rune for each skill point that is distributed on the attributes.
Attributes
- Attack
- Each point of „Attack“ increases the attack strength of all creatures led by the hero. The percental increase depends on the attack strength of the creature. The higher its strength, the higher is the percental enhancement. For a creature with an attack strength of 1, the enhancement is 2% for each point of attack of the hero.
- Defense
- The same applies for defense. Defense does not mean an armor value, but an attack value in case the unit defends. The enhancement here is 2.5 %.
- Life force
- Each point on life increases the hit points of all creatures, that are led by the hero. Again, the percental increase depends on the life value of the creature. For a creature with life 1, the enhancement is 1.1 %.
Rename heroes
The name of a hero is displayed at the top of the hero screen. On a click, the name changes into an input field and a new name can be entered.
Controls
Defense settings
Under the tab "Status" you can assign defense commands to your hero.
- normal normal
- Only your own Heroes and palaces in this valley are included in your defense.
- Area defense Area defense
- Heroes and palaces allied with you or other players in the area are included in the defense.
- Valley defense Valley defense
- Anything positioned in this valley (Sentinels, hostile palaces, Heroes etc.) is included in your defense.
Key of symbols
Move | |
Plunder | |
resource delivery | |
mana delivery | |
Set up a War Camp | |
camp (join a War Camp) | |
Plant a Tree of Life |
Status "normal" | |
Status "Valley defense" | |
Status "Area defense" | |
Duration (in ticks) | |
Duration (time) | |
Time of completion |
Transfer of resources and creatures between heroes and the palace
Click on the button "Heroes" in the menu bar. In the left you will find a listing of your heroes and coordinates of their actual positions. Choose the hero you want to assign creatures to and click on this hero to get into the hero menu. If the hero is on your active palace you will find a list of the resources and creatures of your hero on the left and a similar list for your palace on the right. You can now enter the number of the creatures, you want to transfer to your hero and click on the button "Transfer". You can also use the slider to change the number. If you click on the red arrows beside the transfer button you can transfer all creature or resources at once.