Difference between revisions of "Dwarfworld Goblins"

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Revision as of 16:12, 18 January 2012


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Goblin
Goblin
Values
Attack: 1
Defense: 1
Life Force: 25
Speed: 4 tpa
Points: 5
Strengths
4fold: Fire Fairies
2fold: Stone Throwing Trolls
Weaknesses
4fold: Hysterical Centaurides
2fold: Ice Warrior
Summoning Costs
Herb Essences Herb Essences 430
Crystal Splinters Crystal Splinters 250
Power Stones Power Stones 120
Gold Gold Resin 0
Mana Mana 3
Summoned: Xhodotorian Cocoon
Room: 12
Revival Costs
Power Stones Power Stones 120
Mushrooms Mushrooms 3
Prerequisite
Xhodotorian Cocoon: Level 1

Myth

Goblins are known by a number of degrading names such as scum of the horde, army rats etc. by Magicians and other members of the horde. But they are also known as small, agile, tricky, and insidious Creatures.

Being only between 1 and 1.5 m they are capable of circumventing the foe fast and bringing them down. Goblins can not only be summoned easily without much effort, they are also agile and strong defenders if need be. Together in large hordes they are effective against any attacker.

Their magical heritage causes a natural hate towards Stone Throwing Trolls and Fire Fairies, making them especially dangerous to these opponents. Hysterical Centaurides and emotionless Ice Warriors put great fear in their hearts and make them more easily attackable.

Goblins have snoots and hands like rats. Always moving around with slightly bent backs, Goblins run on all fours if need be. For protection Goblins use Light leather armour. Their favourite weapons are small, extremely sharp knives. Their dexterity can make one cut enough to bring down an even larger enemy.