Tick

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A Tick is an event at which, in the world of Xhodon, player actions are realized and resources are credited. A Tick takes place, every five minutes. In a duraction of one hour, twelve ticks are taking place. So one Tick is the smallest unit of time in this game.

At the moment of the Tick

A conjuration of a Building needs a certain number of ticks, until its finished "all at ones". Während das Beschwören eines Gebäudes immer eine gewisse Anzahl von Ticks benötigt, bis es "auf einen Schlag" fertiggestellt ist, sammeln sich Wesen nach und nach mit jedem Tick im Palasthof an.