Trollworld Hero Statue

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Trollworld Hero Statue
Function: Creation of Heroes
Prerequisite
Cave of Crystals: Level 1

Your Hero Statue's level of conjuration determines how many Heroes you can lead.

Number of Heroes

Statue level max. number of heroes
0 0
1 1
5 2
10 3
15 4
... ...

Every fifth statue level raises the number of heroes you can lead. For this, the level of the highest statue throughout all your palaces counts!

A Pegasus is an exception to this rule. You can summon as many of them as you want independently of your Hero Statue.

Myth

Only by a tremendous twist in your psyche did you succeed in creating a masterpiece. You have conjured a statue out of star light. Creatures swarm in the ethereal realms dying to manifest in this statue. You have found an eternal soul and you incarnate it in a being according to your own sweet preferences.

Choose the Hero you want to give a soul to wisely, because each Hero comes to you with different qualities of experience. You have now brought a Hero into being. A mighty Hero that will fight shoulder to shoulder with you from now on. Forever, sworn to his Magician for all eternity. A Hero whose dazzling aura of stars reaches deep and far into the hearts of your horde, holds on to them and will never let go of them. The aura of the Hero alone strengthens the war horde in attack, defence and life force.

When the Hero passes on your orders storms become still. Time stops. Your horde lowers their heads in respect or kneels down before his voice. Deep in their veins every single one of them is reminded of the covenant they made with their Magician. The aura of the Hero alone aligns the war horde so that they move into new adventures as one body.

With his help the Magician can once again attend to his studies and leave the raging war site to his Hero. Because of his eternal soul he is invulnerable. Whatever fight he takes part in – he emerges undamaged, usually with yet more strength and power. So blessed be the day when your Hero came to you!

Conjuring costs

These formulas are only suppositions!

Conjuring costs Herb Essences = 1000 * level2
Conjuring costs Crystal Splinters = 1000 * level2
Conjuring costs Power Stones =  700 * level2
Conjuring costs Gold Resin =  900 * level2
Conjuring costs Mana =  258.3 * level

(use common rounding method)

Upgrade to Conjuring costs
Level Herb Essences Crystal Splinters Power Stones Gold Resin Mana (1 tick)
5 25'000 25'000 17'500 22'500 1'292
10 100'000 100'000 70'000 90'000 2'583
15 225'000 225'000 157'500 202'500 3'875
20 400'000 400'000 280'000 360'000 5'166
25 625'000 625'000 437'500 562'500 6'458
... ... ... ... ... ...